Art
Creative direction, 3D modelling, animation.
See
Adrian Weber Garcia
Creative Builder
I'm a digital artist with a focus on video games. I know Unity and Blender especially well — they're the tools I use to take an idea from the first image to something you can play.
I love video games: playing them, and even more, making them. Right now that's Farmlanders, a game I'm building solo as my bachelor thesis — art, systems and code.
Designer with a strong visual eye who builds his own products — games, apps and 3D worlds, from the first image to the shipped build.
Start as a lone farmer and shape your empire freely — place, build, and grow however
you choose. Delegate work to living NPCs who communicate, form relationships, and have
families, while you manage resources and defend everything you've built as night
brings new threats.
Built solo as my bachelor thesis: art, systems and code.
Unity · C# · Voxel Art · Game Design · 2025 — Present
An all-in-one visual workspace app, made for students and teams. I designed the whole app and built the product end to end.
Supabase · React · UI/UX · AI · Shipped · 2026 — Present
Six months in Munich on VR and 3D visualisation for vehicle design reviews. Real-time scenes that had to hold up in a headset and in front of the room.
VR · Unreal · 3D Visualisation · Internship · 2025 — 2026
Farmlanders was my bachelor thesis — and it's the project I'm proudest of. I made
everything myself: the art, the systems, the code and the design. Building a whole
game alone was a huge challenge, and it's still growing. It isn't finished yet, but
one day it will be.
Start as a lone farmer and shape your empire freely — place, build, and grow however
you choose. Delegate work to living NPCs who communicate, form relationships, and have
families, while you manage resources and defend everything you've built as night
brings new threats.
Unity · C# · Voxel Art · Game Design · 2025 — Present
LerniLab turns learning into play. Transform videos, PDFs, or any topic into interactive exercises, quizzes, and learning games with AI. Customize your content, share it with others, and make knowledge stick — one game at a time.
An all-in-one visual workspace for students and teams — designed and built end to end.
Design, web layout, development and deployment of the online store for a sunscreen product.
This site — my own portfolio, built and shipped by me.
An Unreal scene built from simple blocks.
A city grown out of a head.
A modular Unreal Engine environment.
A Blender scene.
A VR Unreal Engine scene.
A university VR game, built by our team in six weeks. Wolfenstein by way of 2080: a spy of the Third Reich is caught in his own apartment, and the apartment is the whole game. I built the space end to end — 3D modelling optimised for VR, UV editing, materials and set dressing.
Click an image to open it at full resolution.
Concept, prototype, evaluate, refine. I build upon ideas through continuous iteration to ensure the strongest final result.
Great visuals are only half the equation. I focus on creating cohesive designs where high-quality aesthetics perfectly support the end-user experience.
By seamlessly blending cutting-edge software with traditional workflows, I leverage the best tools for the job without ever compromising on quality.
Available for 3D and art direction, game prototypes and product builds — as a freelancer or in a team that likes shipping.
adrianweber43@gmail.com
Portrait · CV